Got up at five ayem. Been working for three hours now, on various things (catch up on journaling, working out, revisiting an old webseries script that I want to try to adapt with a friend, and now the game again).

This is the BBQ. Slowly but surely pushing on. It’s tricky, because I want all of the conversations to feel realistic, and also for the damned PACING to work. Out of necessity, this first run is just sketching major events, so it feels like the world’s shortest BBQ—probably not more than 30 min subjective time, if you play through it.
But it is really hard to replicate the feeling of walking around, slowly talking to folks, every tiny interaction that you have while wading through a crowded backyard full of people & unwelcome stimuli (which is what it NEEDS to be, when it’s done….)
I’m just skipping the second, longer, round of conversations for the moment, and pushing on into the afternoon part of the game now. If I can force myself not to be too wound up over the shit pacing during the BBQ (and, as noted in probably every other entry about this, at several other points as well)
But I am writing a bit every day. This earlybird sesh has yielded 300 words or so. (Total count: 29,015 words)
I can easily have a rough playthrough in three weeks. And if we’re talking rough, like how I’m glossing over the BBQ—which I’m probly gonna do with the shrink as well, just cuz I don’t want to get super-involved in that & then have to disentangle a bunch of pseudopsych stuff. Want to consult with AB first, before scripting that out fully—I could maybe have THAT done within two weeks.
I would hate it, because it would be sloppy and unacceptable by my standards, but it would be a workable model. Ahh well, you gotta start somewhere.